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character.
CHARACTER NAME: Richard B. Riddick
SERIES: Chronicles of Riddick
CANON POINT: After the end of Pitch Black and Dark Fury, and before Chronicles of Riddick begins. I am only using movie canon.
AGE: Mid to late 30s
APPEARANCE:



Big and strong, Riddick is well-muscled and obviously tough. He has a closely-shaved head, an equally clean-shaven face, thin brows, and a broad nose and wide mouth that looks like it might smile as easily as frown. More often than not, he wears a pair of darkly tinted goggles over his eyes, protecting his eyes from the light. When the goggles are removed, it shows that his eyes have no visible pupil or iris, but have a strongly reflective quality, like a cat's. He carries at least one weapon at all times, usually a couple knives, and dresses casually but in a way that won't interfere with his movement, with the one constant being that he favors sturdy boots.

PREVIOUS GAME HISTORY: Alpha phase Exit Void. See here for activity. Not much character development occured, as he was only in the game for ten IC days and he didn't have much of import happen, besides making an ally or two.

PERSONALITY:
Riddick is not a kind, compassionate person. He is not a hero. He is not even very nice. What he is, is out for himself and maybe anyone else who can keep up with him, always calculating the odds to the best of his ability. Sometimes people will care about him, and he might even seem to return the favor, but if anyone becomes a liability, the odds too far against them, he has no qualms about cutting them loose-- and if anyone betrays him, he also has no qualms about exacting revenge. He does not trust easily, and is still careful even if he puts a little trust in someone. There are few, if any, he would call friend, and he honestly prefers it that way. It makes things less complicated, not having anyone besides himself to worry about.

His early life was by definition difficult: Riddick was born on the planet Furya in the space-faring age, a planet where warriors and battle and strength of will were prized. All he knows about his parentage was that someone-- he presumes his mother or father, though later events prove that it was an aspiring Necromonger warlord-- tried to strangle him with his own umbilical cord and tossed him in a dumpster, presuming him dead or assuming he would be, eventually. Somehow, he survived, and continued to survive, in a difficult universe by whatever means necessary.

But none of that means Riddick is not capable of kindness, compassion, heroism, or even being a little nice now and then. There is about Riddick, in fact, something almost old-fashioned. He comes across as almost chivalrous, with a nod to honor when it doesn't cause him too much trouble, a healthy hatred for people who kill out of greed rather than need, a love of freedom, and a respect for the rights of others... in his own fashion, anyway. It isn't enough to make him go out of his way to help anyone he doesn't feel deserves it, and it certainly isn't enough to make him put up with someone putting him in danger when he could be saving his own skin, but he does have the capacity and sometimes the motivation if he's impressed by someone. He has never been particularly vicious or gratuitous in his violence, keeping it to what he deems necessary-- which is, admittedly, more than what most people might deem necessary, given his background-- and he is capable of working with people, as long as they respect him and aren't a threat to him. He makes a point of not hurting the harmless, and will sometimes go out of his way to protect them. Sometimes. Children, in particular, he has a bit of a soft spot for, and that actually got him caught twice in his criminal career: risking himself and his cover to make sure that harm didn't come to the children.

Riddick takes attitude from no one, taking refuge in sarcasm and rather enjoying scaring people. On the whole he's used to being spit on by the more "respectable" members of society, even while they're afraid of him, and exacerbating their fear is part of the power left to him in society. Kindness makes him suspicious, expecting a trap or mockery, but when his pride allows he will accept it. In the end, really, all Riddick really craves is to be left alone, and free-- he's too used to killing, too used to living with no one else to care about, to want to have to take up civilization again, and really, he's okay with that. But as trouble seems to follow him everywhere he goes, he hasn't had much luck with getting what he wants or keeping from killing people.

Not much is known about Riddick's past, beyond his birth. He had military training, teaching him how to use a variety of weapons, and pilot training, quite likely from the military, as well. He killed a few people-- whether inside or outside that military, he doesn't say. And he got thrown into a "no-daylight slam", a prison where he's told he'll never see sunlight again, where he had a "surgical shine job" done on his eyes, allowing him to see in the dark but making him sensitive to light. He escaped from that prison and has been in a few more since then, enough that he knows the prison system well enough to comment on the amenities of any one mentioned. The most recent of those was Butcher Bay.

With mercs-- mercenary bounty hunters-- on his tail, he was finally captured by one who took the "ghost lanes", or commercial shipping tracks where people are shipped in cryo-sleep like cargo, to bring him back. The commercial space-ship crash-landed on a desert planet called Hades inhabited by hungry, night-dwelling monsters. Riddick was given his freedom for good again in exchange for helping the survivors escape the planet when they learned that "night" was finally upon them, after twenty-two years of sunlight from the three-suns system.

Riddick got them out... but only with encouragement from the docking officer and only remaining crewman, Carolyn Fry. The group of survivors was whittled down by monsters and in one case Riddick himself-- when the merc who'd caught him suggested using the one child in the band, Jack, as bait to keep the monsters off their back, Riddick wounded him and left him as the "bait" instead-- to a Muslim imam, Fry, Jack, and Riddick himself. Seeing no way to get them all across the last stretch of darkness when it started to rain and destroyed their light, Riddick sealed them in a cave behind a rock and left for the escape shuttle, himself. Fry followed him and convinced him to go back for them, as well, almost entirely through the strength of her own conviction and "survival instinct", as he called it. She died in the end, trying to save him, to his great regret.

After that, and an encounter or two with mercs on the way, and a lot more killing to get away from those mercs, Riddick got the priest and Jack safely to Helion Prime and New Mecca-- and then he left. As he told Fry, he didn't think he knew how to rejoin humanity again, and he didn't want to have to keep killing just to keep his freedom-- plus, he didn't want Jack following his ways, as she seemed perfectly willing and eager to do. Without him, he reasoned, she would settle down again. So he disappeared, and did his best to stay disappeared.

ABILITIES:
> Strength/Endurance: Time and again, Riddick has shown to have more natural, and naturally honed, skills than most of humanity. He's stronger, he's faster, he has more endurance, and he has a higher pain tolerance. More than once, he popped his own joints out of place with only a grunt or two of pain to get out of a tough spot, and then popped them right back in again, and he can easily heft his own impressive weight with one arm.
> Fighting: With military training and his innate physical capabilities, Riddick is a superb fighter, particularly hand to hand or with a blade, his preferred forms of combat. He is handy with anything he can get his hands on, though, including most guns and even polearms.
> Intelligence: He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
> Willpower: Riddik is dedicated and disciplined when he has a goal in mind, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord. This gives him powerful resistance to mind-control abilities.
> Night Vision: Due to a surgical procedure done on his eyes, Riddick can see perfectly in zero and near-zero light conditions, with a variant on heat-based and motion-based vision. The down-side to this is he can hardly see at all in bright light conditions-- it blinds him and causes him actual pain-- so he wears dark-tinted goggles whenever out in normal lighting.
> "Rage": Though this ability is not currently active, the Furyan Shirah later in Riddick's timeline gives him the ability to "explode" with a wave of sonic, gravitational, or perhaps empathic energy (it is not explained what exactly it is, aside from "the anger of an entire race") that batters and knocks enemies off their feet. This ability wipes him out, as well, for a time. It's possible that future plots in the game might wake this ability, with mod permission.

POSSESSIONS:
> Two curved knives with accompanying back-sheathes.
> Dark tinted goggles.
> His everyday clothes, including steel-toed army boots and fingerless gloves, a dark tank top, and cargo pants with plenty of pockets.
> The winter clothes he'd gotten (read: stolen) for his extended stay on an ice planet.

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