Henlein: Application
Aug. 6th, 2013 08:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mun info
▒ Handle/Name: Gail
▒ Contact: PM
itsananimalthing
▒ Other Characters: None
▒ Proof of Established Activity: NA
Character Info
▒ Character Name: Richard B. Riddick
▒ Canon Name: Chronicles of Riddick
▒ Canon Point: Just after the end of Dark Fury, five years before Chronicles begins. I am only using movie canon, nothing from video games.
▒ Age: Mid 30s at a guess
▒ Appearance:

Riddick is well-muscled and obviously tough. He has a closely-shaved head, an equally clean-shaven face, thin brows, and a broad nose and wide mouth that looks like it might smile as easily as frown. More often than not, he wears a pair of darkly tinted goggles over his eyes, protecting his eyes from the light. When the goggles are removed, it shows that his eyes have no visible pupil, but have a strongly reflective quality, like a cat's. He carries at least one weapon at all times, usually a couple knives, and dresses casually but in a way that won't interfere with his movement, with the one constant being that he favors sturdy boots.
In expression and outward appearance, Riddick has a hint of military bearing and a demeanor waffling with jaunty irreverence and an angry desire to see others brought as low as he has been brought, though he usually settles on a deadpan that gives little away, particularly with those goggles on. They protect his eyes from light, but they also help give him a more intimidating look (not that he really needs it) and keep his expression more opaque under the best of circumstances.
Riddick doesn’t talk much, particularly with the people in charge, but when he does he has a deep, gravely voice and, should he actually laugh, it sounds more like a growling bark than a laugh. He’s got a filthy mouth, and a tendency to mock people, particularly when they seem afraid of him.
▒ Setting:
> Wiki page
▒ Abilities:
> Strength/Endurance: Time and again, Riddick has shown to have more natural, and naturally honed, skills than most of humanity. He's stronger, he's faster, he has more endurance, and he has a higher pain tolerance. More than once, he popped his own joints out of place with only a grunt or two of pain to get out of a tough spot, and then popped them right back in again, and he can easily heft his own impressive weight with one arm.
> Fighting: With presumed military training and his innate physical capabilities, Riddick is a superb fighter, particularly hand to hand or with a blade, his preferred forms of combat. He is handy with anything he can get his hands on, though, including most guns and even polearms... or metal teacups.
> Intelligence: He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
> Willpower: Riddik is dedicated and disciplined when he has a goal in mind, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord. This gives him powerful resistance to mind-control abilities, and can result in pain for those trying to get a read on him mentally.
> Night Vision: Due to a surgical procedure done on his eyes, Riddick can see perfectly in zero and near-zero light conditions, with a variant on heat-based and motion-based vision. The down-side to this is he can hardly see at all in bright light conditions-- it blinds him and causes him actual pain-- so he wears dark-tinted goggles whenever out in normal lighting.
> "Wrath": Though this ability is not currently active, the Furyan Shirah later in Riddick's timeline gives him the ability to "explode" with a wave of sonic, gravitational, or perhaps empathic energy (it is not explained what exactly it is, aside from "the anger of an entire race") that batters and knocks enemies off their feet. This ability wipes him out, as well, for a time. It's possible that plots in Henlein might wake this ability, with specific mod permission for it.
▒ Personality:
Riddick is not a kind, compassionate person. He is not a hero. He is not even very nice. What he is, is out for himself and maybe anyone else who can keep up with him, if they earn his respect. Sometimes people will care about him, and he might even seem to return the favor, but if anyone becomes a liability he has no qualms about cutting them loose-- and if anyone betrays him, he also has no qualms about exacting revenge. He does not trust easily, as one might expect from a man who began life in a dumpster, tossed aside as presumed dead. Somehow, he survived, and he learned that no one, not even family, is to be trusted. He is still careful even if he puts a little trust in someone. After some time in his youth spent military-- of which not much is known, aside from that he was probably highly trained in it-- and a decade or so after that bouncing from prison to prison, there are few, if any, he would call friend, and he honestly prefers it that way. It makes things less complicated, not having anyone besides himself to worry about.
Still, despite it all, Riddick is occasionally capable of kindness, compassion, heroism, or even being a little nice now and then. There is about Riddick something almost old-fashioned. He comes across as a tiny bit chivalrous, with a nod to honor when it doesn't cause him too much trouble, a healthy hatred for people who kill out of greed rather than need, a love of freedom, and a respect for the rights of others... in his own fashion, anyway. It isn't enough to make him go out of his way to help anyone he doesn't feel deserves it, and it certainly isn't enough to make him put up with someone putting him in danger when he could be saving his own skin, but he does have the capacity and sometimes the motivation. He has never been particularly vicious or gratuitous in his violence, keeping it to what he deems necessary-- which is, admittedly, more than what some people might deem necessary-- and he is capable of working with people, as long as they respect him and aren't a threat to him. He makes a point of not hurting the harmless, and will sometimes go out of his way to protect them. Sometimes.
Children, in particular, he has a bit of a soft spot for. That was how he wound up caught, in the end, when he escaped his latest prison, Butcher’s Bay: he stopped to make sure some kids were all right, and the mercenary on his tail caught him. He might even have learned his lesson after that, trying to leave behind an adolescent girl on the planet he and the merc crash-landed on when he didn’t think he could get her and the others away from the local alien life forms safely. The determination of the crashed ship’s docking pilot, Carolyn Fry, changed his mind. He respects a “strong survival instinct”, as he calls it, but what he really meant was that he respects her determination and her focus and her change of heart regarding being willing to die for others. He could have just killed her and left-- he even turned the tables on her and had her ready for the killing strike-- but that she was so devoted to the last of the ship’s passengers made all the difference. So his goal went from “escape at any cost” to “escape with these people, even if it’s more difficult”. In the end, only Riddick, a priest, and the girl actually escaped the planet. Riddick was attacked while saving the others, and Fry died going back for him-- something he actually regrets.
Riddick takes attitude from no one, taking refuge in sarcasm and rather enjoying scaring people, on the whole he's used to being spit on by the more "respectable" members of society, even while they're afraid of him. He also understands a lot about how the minds of others work. He could see what Jack, the teenage girl he’d helped rescue from the crash-landing planet, would be like if she had him as a role model. So he did what he was good at doing-- disappearing-- rather than what he was bad at doing-- dealing with people. As he told Fry, he didn't think he knew how to rejoin humanity again, and he didn't want to have to keep killing just to keep his freedom. Without him, he reasoned, she would settle down again. So he disappeared, and did his best to stay disappeared.
Whenever he has a goal in mind-- which, really, is most of the time-- Riddik is dedicated and disciplined, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord. This gives him powerful resistance to mind-control abilities. Fear isn’t something he gives in to, and he certainly doesn’t let pain stop him: he underwent a dangerous surgical procedure to receive his eyeshine, after all, and routinely dislocates parts of his body during battle or to escape tight situations. He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
In the end, really, all Riddick really craves is to be left alone, and free-- freedom is his most precious goal, and one he would be willing to work with enemies for, if he had to, right down to the merc he despised who had captured him in return for being let go. But as for rejoining society, he's too used to killing, too used to living with no one else to care about, to want to have to take up civilization again, and really, he's okay with that. But as trouble seems to follow him everywhere he goes, he hasn't had much luck with getting what he wants or keeping from killing people.
▒ Sample:
Exit Void: Riddick dealing with a monster in Silent Hill.
Exit Void: And for kicks, even if it might not count exactly since he’s not “himself”, Riddick turned into a hunting monster by Silent Hill.
The Games: Riddick let loose in the killing arena, not that he does much killing.
The Games: Riddick is approached to participate in a rebellion
The Games/PSL: Private thread after I left his last game, with his “escape” from his captors
▒ Your Crime: Murder. Since that’s how he introduces himself as, a murderer, it seemed most fitting. Specifically, he knifed a law enforcement officer of some kind and then tried to escape with his motorcycle/jet bike/hovercraft, whatever is most applicable to the game setting.
▒ Handle/Name: Gail
▒ Contact: PM
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
▒ Other Characters: None
▒ Proof of Established Activity: NA
Character Info
▒ Character Name: Richard B. Riddick
▒ Canon Name: Chronicles of Riddick
▒ Canon Point: Just after the end of Dark Fury, five years before Chronicles begins. I am only using movie canon, nothing from video games.
▒ Age: Mid 30s at a guess
▒ Appearance:

Riddick is well-muscled and obviously tough. He has a closely-shaved head, an equally clean-shaven face, thin brows, and a broad nose and wide mouth that looks like it might smile as easily as frown. More often than not, he wears a pair of darkly tinted goggles over his eyes, protecting his eyes from the light. When the goggles are removed, it shows that his eyes have no visible pupil, but have a strongly reflective quality, like a cat's. He carries at least one weapon at all times, usually a couple knives, and dresses casually but in a way that won't interfere with his movement, with the one constant being that he favors sturdy boots.
In expression and outward appearance, Riddick has a hint of military bearing and a demeanor waffling with jaunty irreverence and an angry desire to see others brought as low as he has been brought, though he usually settles on a deadpan that gives little away, particularly with those goggles on. They protect his eyes from light, but they also help give him a more intimidating look (not that he really needs it) and keep his expression more opaque under the best of circumstances.
Riddick doesn’t talk much, particularly with the people in charge, but when he does he has a deep, gravely voice and, should he actually laugh, it sounds more like a growling bark than a laugh. He’s got a filthy mouth, and a tendency to mock people, particularly when they seem afraid of him.
▒ Setting:
> Wiki page
▒ Abilities:
> Strength/Endurance: Time and again, Riddick has shown to have more natural, and naturally honed, skills than most of humanity. He's stronger, he's faster, he has more endurance, and he has a higher pain tolerance. More than once, he popped his own joints out of place with only a grunt or two of pain to get out of a tough spot, and then popped them right back in again, and he can easily heft his own impressive weight with one arm.
> Fighting: With presumed military training and his innate physical capabilities, Riddick is a superb fighter, particularly hand to hand or with a blade, his preferred forms of combat. He is handy with anything he can get his hands on, though, including most guns and even polearms... or metal teacups.
> Intelligence: He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
> Willpower: Riddik is dedicated and disciplined when he has a goal in mind, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord. This gives him powerful resistance to mind-control abilities, and can result in pain for those trying to get a read on him mentally.
> Night Vision: Due to a surgical procedure done on his eyes, Riddick can see perfectly in zero and near-zero light conditions, with a variant on heat-based and motion-based vision. The down-side to this is he can hardly see at all in bright light conditions-- it blinds him and causes him actual pain-- so he wears dark-tinted goggles whenever out in normal lighting.
> "Wrath": Though this ability is not currently active, the Furyan Shirah later in Riddick's timeline gives him the ability to "explode" with a wave of sonic, gravitational, or perhaps empathic energy (it is not explained what exactly it is, aside from "the anger of an entire race") that batters and knocks enemies off their feet. This ability wipes him out, as well, for a time. It's possible that plots in Henlein might wake this ability, with specific mod permission for it.
▒ Personality:
Riddick is not a kind, compassionate person. He is not a hero. He is not even very nice. What he is, is out for himself and maybe anyone else who can keep up with him, if they earn his respect. Sometimes people will care about him, and he might even seem to return the favor, but if anyone becomes a liability he has no qualms about cutting them loose-- and if anyone betrays him, he also has no qualms about exacting revenge. He does not trust easily, as one might expect from a man who began life in a dumpster, tossed aside as presumed dead. Somehow, he survived, and he learned that no one, not even family, is to be trusted. He is still careful even if he puts a little trust in someone. After some time in his youth spent military-- of which not much is known, aside from that he was probably highly trained in it-- and a decade or so after that bouncing from prison to prison, there are few, if any, he would call friend, and he honestly prefers it that way. It makes things less complicated, not having anyone besides himself to worry about.
Still, despite it all, Riddick is occasionally capable of kindness, compassion, heroism, or even being a little nice now and then. There is about Riddick something almost old-fashioned. He comes across as a tiny bit chivalrous, with a nod to honor when it doesn't cause him too much trouble, a healthy hatred for people who kill out of greed rather than need, a love of freedom, and a respect for the rights of others... in his own fashion, anyway. It isn't enough to make him go out of his way to help anyone he doesn't feel deserves it, and it certainly isn't enough to make him put up with someone putting him in danger when he could be saving his own skin, but he does have the capacity and sometimes the motivation. He has never been particularly vicious or gratuitous in his violence, keeping it to what he deems necessary-- which is, admittedly, more than what some people might deem necessary-- and he is capable of working with people, as long as they respect him and aren't a threat to him. He makes a point of not hurting the harmless, and will sometimes go out of his way to protect them. Sometimes.
Children, in particular, he has a bit of a soft spot for. That was how he wound up caught, in the end, when he escaped his latest prison, Butcher’s Bay: he stopped to make sure some kids were all right, and the mercenary on his tail caught him. He might even have learned his lesson after that, trying to leave behind an adolescent girl on the planet he and the merc crash-landed on when he didn’t think he could get her and the others away from the local alien life forms safely. The determination of the crashed ship’s docking pilot, Carolyn Fry, changed his mind. He respects a “strong survival instinct”, as he calls it, but what he really meant was that he respects her determination and her focus and her change of heart regarding being willing to die for others. He could have just killed her and left-- he even turned the tables on her and had her ready for the killing strike-- but that she was so devoted to the last of the ship’s passengers made all the difference. So his goal went from “escape at any cost” to “escape with these people, even if it’s more difficult”. In the end, only Riddick, a priest, and the girl actually escaped the planet. Riddick was attacked while saving the others, and Fry died going back for him-- something he actually regrets.
Riddick takes attitude from no one, taking refuge in sarcasm and rather enjoying scaring people, on the whole he's used to being spit on by the more "respectable" members of society, even while they're afraid of him. He also understands a lot about how the minds of others work. He could see what Jack, the teenage girl he’d helped rescue from the crash-landing planet, would be like if she had him as a role model. So he did what he was good at doing-- disappearing-- rather than what he was bad at doing-- dealing with people. As he told Fry, he didn't think he knew how to rejoin humanity again, and he didn't want to have to keep killing just to keep his freedom. Without him, he reasoned, she would settle down again. So he disappeared, and did his best to stay disappeared.
Whenever he has a goal in mind-- which, really, is most of the time-- Riddik is dedicated and disciplined, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord. This gives him powerful resistance to mind-control abilities. Fear isn’t something he gives in to, and he certainly doesn’t let pain stop him: he underwent a dangerous surgical procedure to receive his eyeshine, after all, and routinely dislocates parts of his body during battle or to escape tight situations. He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
In the end, really, all Riddick really craves is to be left alone, and free-- freedom is his most precious goal, and one he would be willing to work with enemies for, if he had to, right down to the merc he despised who had captured him in return for being let go. But as for rejoining society, he's too used to killing, too used to living with no one else to care about, to want to have to take up civilization again, and really, he's okay with that. But as trouble seems to follow him everywhere he goes, he hasn't had much luck with getting what he wants or keeping from killing people.
▒ Sample:
Exit Void: Riddick dealing with a monster in Silent Hill.
Exit Void: And for kicks, even if it might not count exactly since he’s not “himself”, Riddick turned into a hunting monster by Silent Hill.
The Games: Riddick let loose in the killing arena, not that he does much killing.
The Games: Riddick is approached to participate in a rebellion
The Games/PSL: Private thread after I left his last game, with his “escape” from his captors
▒ Your Crime: Murder. Since that’s how he introduces himself as, a murderer, it seemed most fitting. Specifically, he knifed a law enforcement officer of some kind and then tried to escape with his motorcycle/jet bike/hovercraft, whatever is most applicable to the game setting.