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Your Name: Gail
LiveJournal: [ profile] cacopheny
Timezone: PST
Do you have other characters in this game? Nope

Name: Richard B. Riddick
Fandom: Chronicles of Riddick
Age: Mid 30s

Physical description:
Big and strong, Riddick is well-muscled and obviously tough. He has a closely-shaved head, an equally clean-shaven face, thin brows, and a broad nose and wide mouth that looks like it might smile as easily as frown. More often than not, he wears a pair of darkly tinted goggles over his eyes, protecting his eyes from the light. When the goggles are removed, it shows that his eyes have no visible pupil or iris, but have a strongly reflective quality, like a cat's. He carries at least one weapon at all times, usually a couple knives, and dresses casually but in a way that won't interfere with his movement, with the one constant being that he favors sturdy boots.

Riddick was born on the planet Furya in the space-faring age. All he knows about his parentage was that someone-- he presumes his mother or father, though later events prove that it was an aspiring Necromonger warlord-- tried to strangle him with his own umbilical cord and tossed him in a dumpster, presuming him dead or assuming he would be, eventually. Somehow, he survived.

Not much is known about Riddick from between that point, and the point where he escapes from Butcher Bay, a triple-max security prison. He had military training, teaching him how to use a variety of weapons, and pilot training, quite likely from the military, as well. He killed a few people-- whether inside or outside that military, he doesn't say. And he got thrown into a "no-daylight slam", a prison where he's told he'll never see sunlight again, where he had a "surgical shine job" done on his eyes, allowing him to see in the dark but making him sensitive to light. He escaped from that prison and has been in a few more since then, enough that he knows the prison system well enough to comment on the amenities of any one mentioned. The most recent of those was Butcher Bay.

With mercs-- mercenary bounty hunters-- on his tail, he was finally captured by one named William Johns, who took the "ghost lanes", or commercial shipping tracks where people are shipped in cryo-sleep like cargo, to bring him back, posing as a law official. The commercial space-ship crash-landed on a desert planet called Hades and Riddick escaped, at least temporarily. He was given his freedom for good again in exchange for helping the survivors escape the planet when they learned that it was inhabited by hungry, night-dwelling monsters-- and that "night" was finally upon them, after twenty-two years of sunlight from the three-suns system.

Riddick got them out... but only with encouragement from the docking officer and only remaining crewman, Carolyn Fry. The group of survivors was whittled down by monsters and in one case Riddick himself-- when the merc Johns suggested using the one child in the band, Jack, as bait to keep the monsters off their back, Riddick wounded him and left him as the "bait" instead-- to a Muslim imam, Fry, Jack, and Riddick himself. Seeing no way to get them all across the last stretch of darkness when it started to rain and destroyed their light, Riddick sealed them in a cave behind a rock and left for the escape shuttle, himself. Fry followed him and, after having a change of heart herself, convinced him to go back for them, as well, almost entirely through the strength of that change of heart.

Only Riddick, the imam, and Jack actually escaped the planet. Riddick was attacked while saving the others, and Fry died going back for him. He made sure to kill as many of the monsters with the igniting engines of the escape shuttle, before they left.

After that, and an encounter or two with mercs on the way, and a lot more killing to get away from those mercs, Riddick got the priest and Jack safely to Helion Prime and New Mecca-- and then he left. As he told Fry, he didn't think he knew how to rejoin humanity again, and he didn't want to have to keep killing just to keep his freedom-- plus, he didn't want Jack following his ways, as she seemed perfectly willing and eager to do. Without him, he reasoned, she would settle down again. So he disappeared, and did his best to stay disappeared.

Point in Story:
After the end of Pitch Black and Dark Fury, and before Chronicles of Riddick begins. I am only using movie canon.

Riddick is not a kind, compassionate person. He is not a hero. He is not even very nice. What he is, is out for himself and maybe anyone else who can keep up with him. Sometimes people will care about him, and he might even seem to return the favor, but if anyone becomes a liability he has no qualms about cutting them loose-- and if anyone betrays him, he also has no qualms about exacting revenge. He does not trust easily, and is still careful even if he puts a little trust in someone. There are few, if any, he would call friend, and he honestly prefers it that way. It makes things less complicated, not having anyone besides himself to worry about.

But none of that means Riddick is not capable of kindness, compassion, heroism, or even being a little nice now and then. There is about Riddick, in fact, something almost old-fashioned. He comes across as almost chivalrous, with a nod to honor when it doesn't cause him too much trouble, a healthy hatred for people who kill out of greed rather than need, a love of freedom, and a respect for the rights of others... in his own fashion, anyway. It isn't enough to make him go out of his way to help anyone he doesn't feel deserves it, and it certainly isn't enough to make him put up with someone putting him in danger when he could be saving his own skin, but he does have the capacity and sometimes the motivation. He has never been particularly vicious or gratuitous in his violence, keeping it to what he deems necessary-- which is, admittedly, more than what most people might deem necessary-- and he is capable of working with people, as long as they respect him and aren't a threat to him. He makes a point of not hurting the harmless, and will sometimes go out of his way to protect them. Sometimes. Children, in particular, he has a bit of a soft spot for.

Riddick takes attitude from no one, taking refuge in sarcasm and rather enjoying scaring people, on the whole he's used to being spit on by the more "respectable" members of society, even while they're afraid of him. In the end, really, all Riddick really craves is to be left alone, and free-- he's too used to killing, too used to living with no one else to care about, to want to have to take up civilization again, and really, he's okay with that. But as trouble seems to follow him everywhere he goes, he hasn't had much luck with getting what he wants or keeping from killing people.

~Strength/Endurance: Time and again, Riddick has shown to have more natural, and naturally honed, skills than most of humanity. He's stronger, he's faster, he has more endurance, and he has a higher pain tolerance. More than once, he popped his own joints out of place with only a grunt or two of pain to get out of a tough spot, and then popped them right back in again, and he can easily heft his own impressive weight with one arm.
~Fighting: With military training and his innate physical capabilities, Riddick is a superb fighter, particularly hand to hand or with a blade, his preferred forms of combat. He is handy with anything he can get his hands on, though, including most guns and even polearms.
~Intelligence: He is highly intelligent and highly observant, able to piece correct conclusions, accurate predictions, and intricate plans together from very little information. He is an excellent judge of character and even manages to be good at math-- he accurately estimated the depth of a prison entrance shaft by counting the support beams in the tunnel and adding up the distance. There is rarely a time when his brain is not working on something.
~Willpower: Riddik is dedicated and disciplined when he has a goal in mind, and as patient as he needs to be to get what he wants. He has such a strength of will, in fact, that he managed to resist (in future events from the current timeline) having his soul taken by an astral-powered Necromonger lord.
~Night Vision: Due to a surgical procedure done on his eyes, Riddick can see perfectly in zero and near-zero light conditions, with a variant on heat-based and motion-based vision. The down-side to this is he can hardly see at all in bright light conditions-- it blinds him and causes him actual pain-- so he wears dark-tinted goggles whenever out in normal lighting.
~"Wrath": Though this ability is not currently active, the Furyan Shiloh later in Riddick's timeline gives him the ability to "explode" with a wave of sonic, gravitational, or perhaps empathic energy (it is not explained what exactly it is, aside from "the anger of an entire race") that batters and knocks enemies off their feet. This ability wipes him out, as well, for a time. It's possible that future plots on the Pradeda might wake this ability.

Items you're bringing with you:
~Two curved blades with accompanying back-sheathes.
~Dark tinted goggles.
~His clothes, including steel-toed army boots and fingerless gloves.


First Person POV (Network Post):

Well, this is interesting.

[A deep, gravelly voice, sounding lazily amused, comes from the dimly lit room. The only light is from the computer monitor, and all that's really visible are the panes of a long face, a bald head, something shiny atop that bald head, and a pair of highly reflective eyes peering at the monitor. What can be made out of his expression doesn't look as amused as the voice sounds.]

Been a long time since I woke up in a pod of muck in a strange place. Not even any mercs to greet me and tell me which slam I'm in, this time. Anybody got any idea where the fuck I am, or do I gotta start finding answers myself?

Third Person POV (Log Post):

Riddick left Helion Prime in the middle of the night. It was easier that way-- no one to say he couldn't go, no one to cry or cling or stare accusingly. And best of all, no sun. He just picked up a ship-- without permission, but he was polite and didn't kill anyone to get it, since it was New Mecca and all and he didn't want to cause trouble for the priest-- and he left. The holy man knew where he was going, if the imam had a brain cell left in his head with all that praying, and the holy man would keep his mouth shut about it, if he knew what was good for him, so for the first time in a long time, he was... actually a little relaxed. He was alone, he'd be left alone, and he could leave other people alone.

He meant what he'd said to her, back on that damned planet-- Hades; ha, a more perfect name there never was. But he'd meant it. Living with humanity, as it was, was probably beyond him. he'd spent too long in prisons, on the run from the law, killing anyone who might take him down. Even if he wanted to try and put up with it under a new name, with a new face and identification, he probably couldn't. It wasn't worth the effort to try, not when it was too easy to identify him, and not when people these days were so... difficult.

Hurtling out of the atmosphere, Riddick started setting coordinates and planning routes. It wasn't as far a flight as the one from that damned planet with the monsters and Helion Prime, but it was far enough. He'd probably have to go cryo again. The last thing he wanted was more dreams-- why was it that they always said you didn't dream in cryo, but he always did?-- but it was either that or go stir-crazy in a tiny ship's cabin for a week, and probably use up all his air, to boot. So he settled back in his chair, made sure his course was clear, and hit the button.

Time to dream a little while longer. Maybe this time it'd be dreams of freedom.
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